Class SkiaSpriteSet
Stateful sprite switcher that PRE-CREATES one SkiaSprite per integer state via Define(). Base OnChangeState swaps the active child to the precreated sprite atomically. Subclasses can override OnChangeState, call base, then adjust CurrentSprite (e.g., ScaleX).
public class SkiaSpriteSet : ContentLayout, INotifyPropertyChanged, IEffectControlProvider, IToolTipElement, IContextFlyoutElement, IAnimatable, IVisualElementController, IElementController, IView, ITransform, IElement, IVisualTreeElement, IContainer, IList<IView>, ICollection<IView>, IEnumerable<IView>, IEnumerable, IHasAfterEffects, ISkiaDisposable, ISkiaGridLayout, ISkiaLayout, ISkiaControl, IDrawnBase, ICanBeUpdatedWithContext, ICanBeUpdated, ILayoutInsideViewport, IInsideViewport, IDisposable, IVisibilityAware, ISkiaGestureListener, IWithContent
- Inheritance
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SkiaSpriteSet
- Implements
- Inherited Members
- Extension Methods
Fields
StateProperty
public static readonly BindableProperty StateProperty
Field Value
Properties
CurrentSprite
The currently active SkiaSprite instance.
public SkiaSprite CurrentSprite { get; }
Property Value
State
Current integer state. Setting this triggers OnChangeState.
public int State { get; set; }
Property Value
Methods
Define(int, string, int, int, double, int, bool)
Create and register a sprite for a state, preconfiguring Source, Columns, Rows, FPS and Repeat. If this state equals the current State and no active sprite exists yet, it becomes active immediately.
public SkiaSpriteSet Define(int state, string source, int columns, int rows, double fps = 15, int repeat = -1, bool autoPlay = true)
Parameters
Returns
OnChangeState(int, int)
Base: swap active child to the precreated sprite for newState. Subclasses should call base first, then adjust CurrentSprite (e.g., ScaleX).
protected virtual void OnChangeState(int oldState, int newState)