Table of Contents

Class SkSl

Namespace
DrawnUi.Infrastructure
Assembly
DrawnUi.Maui.dll
public static class SkSl
Inheritance
SkSl
Inherited Members

Fields

CompiledCache

public static Dictionary<string, SKRuntimeEffect> CompiledCache

Field Value

Dictionary<string, SKRuntimeEffect>

Methods

Compile(string)

Will compile your SKSL shader code into SKRuntimeEffect.

public static SKRuntimeEffect Compile(string shaderCode)

Parameters

shaderCode string

Returns

SKRuntimeEffect

Compile(string, string, bool, Action<string>)

Will compile your SKSL shader code into SKRuntimeEffect. The filename parameter is used for debugging and caching. Do not forget to disable caching if you edit/change shader code at runtime.

public static SKRuntimeEffect Compile(string shaderCode, string filename, bool useCache = true, Action<string> onError = null)

Parameters

shaderCode string
filename string
useCache bool
onError Action<string>

Returns

SKRuntimeEffect

CreateShader(SKRuntimeEffect, SKRuntimeEffectUniforms, Dictionary<string, SKShader>)

public static SKShader CreateShader(SKRuntimeEffect compiled, SKRuntimeEffectUniforms uniforms, Dictionary<string, SKShader> textures)

Parameters

compiled SKRuntimeEffect
uniforms SKRuntimeEffectUniforms
textures Dictionary<string, SKShader>

Returns

SKShader

LoadFromResources(string)

public static string LoadFromResources(string fileName)

Parameters

fileName string

Returns

string

LoadFromResourcesAsync(string)

public static Task<string> LoadFromResourcesAsync(string fileName)

Parameters

fileName string

Returns

Task<string>

Precompile(params string[])

public static void Precompile(params string[] filenames)

Parameters

filenames string[]

ThrowCompilationError(string, string, string)

public static void ThrowCompilationError(string shaderCode, string errors, string filename = null)

Parameters

shaderCode string
errors string
filename string