Enum PostRendererEffectUseBackgroud
Controls how the effect acquires the background texture for its shader.
public enum PostRendererEffectUseBackgroud
- Extension Methods
Fields
Always = 0Live snapshot every frame (glass/blur effects). Default.
Never = 2No background texture — effect renders on transparent (generative: confetti, fireworks).
Once = 1Snapshot taken once on first render, then frozen (transition effects). You can set AquiredBackground property to false to re-request background aquisition.